Fate

Symbol:

Alignment: Neutral

Domains: Time Warp, Naught, Planning

Favored Weapon: None; Fate turns the tide with proper planning and omniscience.

All mortals curse her name, and yet revel in her magnificence in the same breath. It is she, who guides heroes to their highest moments, and who leads Kings to their downfall. Fate, the goddess of time and destiny, weaves the fabric of time and reality under the watchful eye of the rest of the pantheon. While perhaps her place is greater than most of the other gods of the Pantheon, even considered to be an Over-deity, at times, she holds no more power; She simply finds the actions taken within the Pantheon as the most neutral and balanced, and therefore heeds them.

While she does create the very form of reality itself, it does not mean that each and every action is predetermined. Fate merely builds the world out of the defining choices of those on the threshold of greatness and epic tales. Her fabric is only ever a few months ahead of inhabitants of the planes, so the future beyond those months is always up for change, depending on what the Gods, and the mortals below, happen to influence. The past, however, is always in stone, stagnant and unchanging… or, it usually is. Only the gods know of the few times Fate has simply thrown the fabric aside, to start anew.

Dogma

Followers of Fate are, unsurprisingly, highly fatalistic. They fancy themselves more observers of a world already defined, or heralds of the oncoming days. They are often specialists in Divination schools of magic, due to their goddess’ influence. It’s not the rare case that an agent of fate ends up guiding heroes along in their journeys, knowing or not, and this practice is often perpetrated by the goddess, herself. Clerics of Fate are unable and unwilling to take Lawful, Chaotic, Good, or Evil spells or actions, merely acting as observers. Sometimes, however, they also may act as safeguards to the ordained future, traveling with a party in order to ensure their objective is met. They are usually callous and cold, unflinching at even the greatest of outcomes, and their voices are often distant and emotionless. By no means is this caused by troubled pasts or the like, but simply because they are resigned to the world that their goddess has created, and the neutrality she symbolizes.

This means, inherently, that Followers of Fate can accompany both Good and Evil parties with no moral consequence, so long as they consider it part of destiny. Every act they make is usually considered the same.

Clergy and Temples

Clergy of Fate are located far and wide. They generally do not come together in large congregations, as it is not Fate’s whim to have followers in the first place, so much as agents that carry out and safeguard the future. They generally dress in gray attire, mostly robes and other neutral and simple clothing, and once more, specialize in divination. Divine Spellcasters in Fate’s service are often rejects or deserters from other orders, who have become fatalistic in their ideals, though some clerics can devote their lives to Fate’s unseen guiding hand from their early childhood.

Temples to Fate are unheard of. Most of them are fakes, as true followers to Fate recognize her wishes more clearly. Worship is not her concern, so much as maintaining balance and the future. Some shrines are located to her, often housing an oracle, or simply being a place of communion for her servants. Such places are few, however, and the latter are more secretive than the former, since it would threaten the balance of the world if they were public.

Fate

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